<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.20"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>The small3d library: Renderer.hpp Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="customdoxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td id="projectlogo"><img alt="Logo" src="logo_s.png"/></td>
  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">The small3d library
   </div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.20 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
  initMenu('',true,false,'search.php','Search');
  $(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div id="nav-path" class="navpath">
  <ul>
<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_1bbf6a76ff8eaf46cd48acba40dce3d2.html">small3d</a></li>  </ul>
</div>
</div><!-- top -->
<div class="header">
  <div class="headertitle">
<div class="title">Renderer.hpp</div>  </div>
</div><!--header-->
<div class="contents">
<a href="_renderer_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160; </div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160; </div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#if defined(__ANDROID__)</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor">#include &lt;android/asset_manager.h&gt;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#elif !defined(SMALL3D_IOS)</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor">#define GLFW_INCLUDE_VULKAN</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#include &lt;GLFW/glfw3.h&gt;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160; </div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_logger_8hpp.html">Logger.hpp</a>&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_image_8hpp.html">Image.hpp</a>&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_model_8hpp.html">Model.hpp</a>&quot;</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_scene_object_8hpp.html">SceneObject.hpp</a>&quot;</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160; </div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &lt;unordered_map&gt;</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160; </div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="preprocessor">#define GLM_FORCE_RADIANS</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#include &lt;ft2build.h&gt;</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#include FT_FREETYPE_H</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160; </div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacesmall3d.html">small3d</a></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;{</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;  <span class="keyword">struct </span>VulkanImage {</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;    VkImageView imageView = VK_NULL_HANDLE;</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;    VkImage image = VK_NULL_HANDLE;</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    VkDeviceMemory imageMemory = VK_NULL_HANDLE;</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    VkDescriptorSet descriptorSet = VK_NULL_HANDLE;</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;  };</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160; </div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;  <span class="keyword">struct </span>UboWorldDetails {</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    glm::mat4 perspectiveMatrix;</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    glm::vec3 lightDirection;</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    <span class="keywordtype">float</span> padding1;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    glm::mat4x4 cameraTransformation;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    glm::vec3 cameraOffset;</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    <span class="keywordtype">float</span> padding2[25]; <span class="comment">// Paddings seem to work when the number of floats (not bytes)</span></div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;                        <span class="comment">// add up to powers of two for each ubo.</span></div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;  };</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160; </div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;  <span class="keyword">struct </span>UboModelPlacement {</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    glm::mat4x4 modelTransformation;</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    glm::mat4x4 jointTransformations[<a class="code" href="classsmall3d_1_1_model.html#ad2b52d176f49562bca07f9b238b84854">Model::MAX_JOINTS_SUPPORTED</a>];</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    glm::vec3 modelOffset;</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    uint32_t hasJoints = 0U;</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    <span class="keywordtype">float</span> padding[236];</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;  };</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160; </div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;  <span class="keyword">struct </span>UboColour {</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    glm::vec4 modelColour;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    <span class="keywordtype">float</span> padding[60];</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;  };</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160; </div>
<div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html">   83</a></span>&#160;  <span class="keyword">class </span><a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a></div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;  {</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160; </div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;  <span class="keyword">private</span>:</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160; </div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="preprocessor">#if !defined(__ANDROID__) &amp;&amp; !defined(SMALL3D_IOS)</span></div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    GLFWwindow* window;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160; </div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    std::string windowTitle = <span class="stringliteral">&quot;&quot;</span>;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160; </div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">int</span> realScreenWidth, realScreenHeight;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160; </div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    std::string shadersPath = <span class="stringliteral">&quot;&quot;</span>;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160; </div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    <span class="keyword">static</span> <span class="keyword">const</span> uint32_t defaultMaxObjectsPerPass = 20;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160; </div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    uint32_t maxObjectsPerPass = 0;</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160; </div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    uint32_t perspectivePipelineIndex = 100;</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160; </div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;    uint32_t currentSwapchainImageIndex = 0;</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160; </div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    std::vector&lt;VkBuffer&gt; renderModelPlacementBuffersDynamic;</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    std::vector&lt;VkDeviceMemory&gt; renderModelPlacementBuffersDynamicMemory;</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160; </div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    <span class="keywordtype">size_t</span> dynamicModelPlacementAlignment = 0;</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;    UboModelPlacement* uboModelPlacementDynamic = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    uint32_t modelPlacementMemIndex = 0;</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;    <span class="keywordtype">size_t</span> uboModelPlacementDynamicSize = 0;</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160; </div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    std::vector&lt;VkBuffer&gt; worldDetailsBuffersDynamic;</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    std::vector&lt;VkDeviceMemory&gt; worldDetailsBuffersDynamicMemory;</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160; </div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    <span class="keywordtype">size_t</span> dynamicWorldDetailsAlignment = 0;</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    UboWorldDetails* uboWorldDetailsDynamic = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <span class="keywordtype">size_t</span> uboWorldDetailsDynamicSize = 0;</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160; </div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    std::vector&lt;VkBuffer&gt; lightIntensityBuffers;</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    std::vector&lt;VkDeviceMemory&gt; lightIntensityBufferMemories;</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160; </div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    std::vector&lt;VkBuffer&gt; colourBuffersDynamic;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    std::vector&lt;VkDeviceMemory&gt; colourBuffersDynamicMemory;</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160; </div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;    <span class="keywordtype">size_t</span> dynamicColourAlignment = 0;</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    UboColour* uboColourDynamic = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    uint32_t colourMemIndex = 0;</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    <span class="keywordtype">size_t</span> uboColourDynamicSize = 0;</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160; </div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    VkSampler textureSampler = VK_NULL_HANDLE;</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160; </div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;    std::vector&lt;VkImageView&gt; boundTextureViews;</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160; </div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;    std::allocator&lt;char&gt; alloc;</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160; </div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    <span class="keywordtype">float</span> fieldOfView = 0.0f;</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;    <span class="keywordtype">float</span> zNear = 0.0f;</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;    <span class="keywordtype">float</span> zFar = 0.0f;</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160; </div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;    std::unordered_map&lt;std::string, VulkanImage&gt; textures;</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160; </div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    FT_Library library = 0;</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;    std::vector&lt;float&gt; textMemory;</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    std::unordered_map&lt;std::string, FT_Face&gt; fontFaces;</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160; </div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;<span class="preprocessor">#ifdef __ANDROID__</span></div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;    std::vector&lt;AAsset*&gt; fontAssets;</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160; </div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;    <span class="keyword">static</span> std::vector&lt;Model&gt; nextModelsToDraw;</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160; </div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    <span class="keyword">static</span> VkVertexInputBindingDescription bd[5];</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;    <span class="keyword">static</span> VkVertexInputAttributeDescription ad[5];</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160; </div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    <span class="keyword">static</span> VkDescriptorSetLayout descriptorSetLayout;</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;    <span class="keyword">static</span> VkDescriptorSet descriptorSet;</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;    <span class="keyword">static</span> VkDescriptorSetLayout textureDescriptorSetLayout;</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;    <span class="keyword">static</span> VkDescriptorSetLayout perspectiveLayouts[2];</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160; </div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;    <span class="keyword">const</span> uint32_t worldDescBinding = 0;</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;    <span class="keyword">const</span> uint32_t modelPlacementDescBinding = 1;</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160; </div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;    <span class="keyword">const</span> uint32_t colourDescBinding = 2;</div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;    <span class="keyword">const</span> uint32_t lightDescBinding = 3;</div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;    <span class="keyword">const</span> uint32_t textureDescBinding = 4;</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160; </div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;<span class="preprocessor">#if !defined(__ANDROID__) &amp;&amp; !defined(SMALL3D_IOS)</span></div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">void</span> framebufferSizeCallback(GLFWwindow* window, <span class="keywordtype">int</span> width,</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;      <span class="keywordtype">int</span> height);</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160; </div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">int</span> setInputStateCallback(VkPipelineVertexInputStateCreateInfo*</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;      inputStateCreateInfo);</div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">int</span> setPipelineLayoutCallback(VkPipelineLayoutCreateInfo*</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;      pipelineLayoutCreateInfo);</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160; </div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;    <span class="keywordtype">int</span> bindBuffers(VkCommandBuffer commandBuffer, <span class="keyword">const</span> <a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model);</div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;    <span class="keywordtype">void</span> recordDrawCommand(VkCommandBuffer commandBuffer,</div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;      VkPipelineLayout pipelineLayout, <span class="keyword">const</span> <a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model,</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;      uint32_t swapchainImageIndex, <span class="keywordtype">bool</span> perspective);</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160; </div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160; </div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;    <span class="keywordtype">void</span> initVulkan();</div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160; </div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;    VkDescriptorPool descriptorPool = VK_NULL_HANDLE;</div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;    <span class="keywordtype">bool</span> descriptorPoolCreated = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;    <span class="keywordtype">void</span> createDescriptorPool();</div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160; </div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;    VkCommandBuffer nextCommandBuffer = VK_NULL_HANDLE;</div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160; </div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;    std::vector&lt;Model&gt; garbageModels;</div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160; </div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;    <span class="keywordtype">void</span> allocateDescriptorSets();</div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;    <span class="keywordtype">void</span> updateDescriptorSets();</div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160; </div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;    <span class="keywordtype">void</span> setColourBuffer(glm::vec4 colour, uint32_t memIndex);</div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160; </div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;    <span class="keywordtype">void</span> positionNextModel(<a class="code" href="classsmall3d_1_1_model.html">Model</a> &amp;model, <span class="keyword">const</span> glm::vec3 offset,</div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;      <span class="keyword">const</span> glm::vec3 rotation,</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;      uint32_t memIndex);</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160; </div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;    VulkanImage getTextureHandle(<span class="keyword">const</span> std::string name) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;    VulkanImage generateTexture(<span class="keyword">const</span> std::string name,</div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">float</span>* data,</div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> width,</div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> height,</div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">bool</span> replace);</div>
<div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160; </div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;    <span class="keywordtype">void</span> init(<span class="keyword">const</span> <span class="keywordtype">int</span> width, <span class="keyword">const</span> <span class="keywordtype">int</span> height,</div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;      <span class="keyword">const</span> std::string shadersPath);</div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;    <span class="keywordtype">void</span> initWindow(<span class="keywordtype">int</span>&amp; width, <span class="keywordtype">int</span>&amp; height);</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160; </div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;    <span class="keywordtype">void</span> setWorldDetails(<span class="keywordtype">bool</span> perspective);</div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;    <span class="keywordtype">void</span> setLightIntensity();</div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160; </div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160; </div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;    <span class="comment">// On Android and iOS, it is useful to be able to destroy and recreate the</span></div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;    <span class="comment">// renderer, so it is not provided only as a singleton for that platform.</span></div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;    <span class="comment">// By the way, do NOT create a renderer using getInstance and then</span></div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;    <span class="comment">// try to delete it in code. That will make an app crash. Either</span></div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;    <span class="comment">// create it with getInstance and assume it is a singleton which</span></div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;    <span class="comment">// will be destroyed automatically when the program terminates,</span></div>
<div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;    <span class="comment">// or instantiate it with &quot;new&quot; if you would like to delete it</span></div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;    <span class="comment">// later.</span></div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;<span class="preprocessor">#if defined(__ANDROID__) || defined(SMALL3D_IOS)</span></div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;  <span class="keyword">public</span>:</div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;    <a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>(<span class="keyword">const</span> std::string&amp; windowTitle = <span class="stringliteral">&quot;&quot;</span>,</div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">int</span> width = 0,</div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">int</span> height = 0,</div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">float</span> fieldOfView = 0.785f,</div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">float</span> zNear = 1.0f,</div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">float</span> zFar = 24.0f,</div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;      <span class="keyword">const</span> std::string&amp; shadersPath =</div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;#ifndef SMALL3D_IOS</div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;      <span class="stringliteral">&quot;resources/shaders/&quot;</span>,</div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;#<span class="keywordflow">else</span> <span class="comment">// On iOS &quot;resources&quot; is the name of a special folder, so it cannot be</span></div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;      <span class="comment">// used for small3d resources.</span></div>
<div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;      <span class="stringliteral">&quot;resources1/shaders/&quot;</span>,</div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;#endif</div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;      <span class="keyword">const</span> uint32_t maxObjectsPerPass = defaultMaxObjectsPerPass);</div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;<span class="preprocessor">#else</span></div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;    <a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>(<span class="keyword">const</span> std::string&amp; windowTitle, <span class="keyword">const</span> <span class="keywordtype">int</span> width,</div>
<div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">int</span> height, <span class="keyword">const</span> <span class="keywordtype">float</span> fieldOfView, <span class="keyword">const</span> <span class="keywordtype">float</span> zNear,</div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">float</span> zFar, </div>
<div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;      <span class="keyword">const</span> std::string&amp; shadersPath, <span class="keyword">const</span> uint32_t maxObjectsPerPass);</div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160; </div>
<div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;    <a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>();</div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160; </div>
<div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;<span class="preprocessor">#if !defined(__ANDROID__) &amp;&amp; !defined(SMALL3D_IOS)</span></div>
<div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;  <span class="keyword">public</span>:</div>
<div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160; </div>
<div class="line"><a name="l00259"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html#a77353e63ccea1c4f33ff9cba9eb81978">  259</a></span>&#160;    glm::vec3 <a class="code" href="classsmall3d_1_1_renderer.html#a77353e63ccea1c4f33ff9cba9eb81978">lightDirection</a> = glm::vec3(0.0f, 0.4f, 0.5f);</div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160; </div>
<div class="line"><a name="l00265"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html#a98e23bfad9181afafcf6f64655698c35">  265</a></span>&#160;    glm::vec3 <a class="code" href="classsmall3d_1_1_renderer.html#a98e23bfad9181afafcf6f64655698c35">cameraPosition</a> = glm::vec3(0, 0, 0);</div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160; </div>
<div class="line"><a name="l00271"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html#ab560a8768b39a18d938f2a2de943c618">  271</a></span>&#160;    glm::vec3 <a class="code" href="classsmall3d_1_1_renderer.html#ab560a8768b39a18d938f2a2de943c618">cameraRotation</a> = glm::vec3(0, 0, 0);</div>
<div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160; </div>
<div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;    <span class="keywordtype">int</span> <a class="code" href="classsmall3d_1_1_renderer.html#adc8816c9329595bbe489131cc2bf4495">getScreenWidth</a>();</div>
<div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160; </div>
<div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;    <span class="keywordtype">int</span> <a class="code" href="classsmall3d_1_1_renderer.html#aed406b218be5e972d7566a321f893e82">getScreenHeight</a>();</div>
<div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160; </div>
<div class="line"><a name="l00288"></a><span class="lineno"><a class="line" href="classsmall3d_1_1_renderer.html#a16cad6462cacc418e9d470fa90677c40">  288</a></span>&#160;    <span class="keywordtype">float</span> <a class="code" href="classsmall3d_1_1_renderer.html#a16cad6462cacc418e9d470fa90677c40">lightIntensity</a> = 1.0f;</div>
<div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160; </div>
<div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;    <span class="keyword">static</span> <a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>&amp; <a class="code" href="classsmall3d_1_1_renderer.html#aa5f473f60796983875a8034514f271ed">getInstance</a>(<span class="keyword">const</span> std::string&amp; windowTitle = <span class="stringliteral">&quot;&quot;</span>,</div>
<div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">int</span> width = 0,</div>
<div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">int</span> height = 0,</div>
<div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">float</span> fieldOfView = 0.785f, </div>
<div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">float</span> zNear = 1.0f,</div>
<div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">float</span> zFar = 24.0f,</div>
<div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;      <span class="keyword">const</span> std::string&amp; shadersPath =</div>
<div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;      <span class="stringliteral">&quot;resources/shaders/&quot;</span>,</div>
<div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;      <span class="keyword">const</span> uint32_t maxObjectsPerPass = defaultMaxObjectsPerPass);</div>
<div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160; </div>
<div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;    <a class="code" href="classsmall3d_1_1_renderer.html#a32163440246ed8ea5016e15dfc781775">~Renderer</a>();</div>
<div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160; </div>
<div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;<span class="preprocessor">#if !defined(__ANDROID__) &amp;&amp; !defined(SMALL3D_IOS)</span></div>
<div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160; </div>
<div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;    GLFWwindow* <a class="code" href="classsmall3d_1_1_renderer.html#a2065e4645034d538e5bbd40cd5fa3a50">getWindow</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160; </div>
<div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;    <span class="keywordtype">void</span> generateTexture(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> <a class="code" href="classsmall3d_1_1_image.html">Image</a>&amp; image);</div>
<div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160; </div>
<div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;    <span class="keywordtype">void</span> generateTexture(<span class="keyword">const</span> std::string&amp; name, <span class="keyword">const</span> std::string&amp; text,</div>
<div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;      <span class="keyword">const</span> glm::vec3&amp; colour,</div>
<div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">int</span> fontSize = 48,</div>
<div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;      <span class="keyword">const</span> std::string&amp; fontPath =</div>
<div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;#ifndef SMALL3D_IOS</div>
<div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;      <span class="stringliteral">&quot;resources/fonts/CrusoeText/CrusoeText-Regular.ttf&quot;</span>,</div>
<div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;#<span class="keywordflow">else</span></div>
<div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;      <span class="stringliteral">&quot;resources1/fonts/CrusoeText/CrusoeText-Regular.ttf&quot;</span>,</div>
<div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;#endif</div>
<div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">bool</span> replace = <span class="keyword">true</span>);</div>
<div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160; </div>
<div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#aa3edaca7521e526b5cf311ed4c541452">deleteTexture</a>(<span class="keyword">const</span> std::string&amp; name);</div>
<div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160; </div>
<div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#acaa5ae15a3a21aaf43bbce93b5d3cdd7">createRectangle</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; rect,</div>
<div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;      <span class="keyword">const</span> glm::vec3&amp; topLeft,</div>
<div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;      <span class="keyword">const</span> glm::vec3&amp; bottomRight);</div>
<div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160; </div>
<div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#a5a8e5e26295601059897e530698f20f7">render</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model, <span class="keyword">const</span> glm::vec3&amp; offset, <span class="keyword">const</span> glm::vec3&amp; rotation,</div>
<div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;      <span class="keyword">const</span> glm::vec4&amp; colour, <span class="keyword">const</span> std::string&amp; textureName = <span class="stringliteral">&quot;&quot;</span>,</div>
<div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">bool</span> perspective = <span class="keyword">true</span>);</div>
<div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160; </div>
<div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#a5a8e5e26295601059897e530698f20f7">render</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model, <span class="keyword">const</span> glm::vec3&amp; offset, <span class="keyword">const</span> glm::vec3&amp; rotation,</div>
<div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;      <span class="keyword">const</span> std::string&amp; textureName);</div>
<div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160; </div>
<div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#a5a8e5e26295601059897e530698f20f7">render</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model, <span class="keyword">const</span> std::string&amp; textureName,</div>
<div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">bool</span> perspective = <span class="keyword">true</span>);</div>
<div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160; </div>
<div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#a5a8e5e26295601059897e530698f20f7">render</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model, <span class="keyword">const</span> glm::vec4&amp; colour,</div>
<div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;      <span class="keyword">const</span> <span class="keywordtype">bool</span> perspective = <span class="keyword">true</span>);</div>
<div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160; </div>
<div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160; </div>
<div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#a5a8e5e26295601059897e530698f20f7">render</a>(<a class="code" href="classsmall3d_1_1_scene_object.html">SceneObject</a>&amp; sceneObject, <span class="keyword">const</span> glm::vec4&amp; colour);</div>
<div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160; </div>
<div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#a5a8e5e26295601059897e530698f20f7">render</a>(<a class="code" href="classsmall3d_1_1_scene_object.html">SceneObject</a>&amp; sceneObject, <span class="keyword">const</span> std::string&amp; textureName);</div>
<div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160; </div>
<div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#acd6b563ad9f26558659cb335b06fc95d">clearBuffers</a>(<a class="code" href="classsmall3d_1_1_model.html">Model</a>&amp; model) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160; </div>
<div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#acd6b563ad9f26558659cb335b06fc95d">clearBuffers</a>(<a class="code" href="classsmall3d_1_1_scene_object.html">SceneObject</a>&amp; sceneObject) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160; </div>
<div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#af85d1146e340e49cd1b568f7f3cce8cd">clearScreen</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160; </div>
<div class="line"><a name="l00487"></a><span class="lineno">  487</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#af85d1146e340e49cd1b568f7f3cce8cd">clearScreen</a>(<span class="keyword">const</span> glm::vec4&amp; colour);</div>
<div class="line"><a name="l00488"></a><span class="lineno">  488</span>&#160; </div>
<div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classsmall3d_1_1_renderer.html#acdc83f2aaaf3f41f35e99c1eabc6ac98">swapBuffers</a>();</div>
<div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160; </div>
<div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160;    <a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>(<a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a> <span class="keyword">const</span>&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;    <span class="keywordtype">void</span> operator=(<a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a> <span class="keyword">const</span>&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00496"></a><span class="lineno">  496</span>&#160;    <a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>(<a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>&amp;&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00497"></a><span class="lineno">  497</span>&#160;    <span class="keywordtype">void</span> operator=(<a class="code" href="classsmall3d_1_1_renderer.html">Renderer</a>&amp;&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00498"></a><span class="lineno">  498</span>&#160; </div>
<div class="line"><a name="l00499"></a><span class="lineno">  499</span>&#160;  };</div>
<div class="line"><a name="l00500"></a><span class="lineno">  500</span>&#160;}</div>
</div><!-- fragment --></div><!-- contents -->
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a32163440246ed8ea5016e15dfc781775"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a32163440246ed8ea5016e15dfc781775">small3d::Renderer::~Renderer</a></div><div class="ttdeci">~Renderer()</div><div class="ttdoc">Destructor.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:954</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_acdc83f2aaaf3f41f35e99c1eabc6ac98"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#acdc83f2aaaf3f41f35e99c1eabc6ac98">small3d::Renderer::swapBuffers</a></div><div class="ttdeci">void swapBuffers()</div><div class="ttdoc">Swap the buffers.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:1585</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a77353e63ccea1c4f33ff9cba9eb81978"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a77353e63ccea1c4f33ff9cba9eb81978">small3d::Renderer::lightDirection</a></div><div class="ttdeci">glm::vec3 lightDirection</div><div class="ttdoc">Vector, indicating the direction of the light in the scene. It points towards a directional light sou...</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:259</div></div>
<div class="ttc" id="a_model_8hpp_html"><div class="ttname"><a href="_model_8hpp.html">Model.hpp</a></div><div class="ttdoc">A 3D model class.</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_acaa5ae15a3a21aaf43bbce93b5d3cdd7"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#acaa5ae15a3a21aaf43bbce93b5d3cdd7">small3d::Renderer::createRectangle</a></div><div class="ttdeci">void createRectangle(Model &amp;rect, const glm::vec3 &amp;topLeft, const glm::vec3 &amp;bottomRight)</div><div class="ttdoc">Populates a Model object with a rectangle stretching between the given coordinates.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:1191</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a5a8e5e26295601059897e530698f20f7"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a5a8e5e26295601059897e530698f20f7">small3d::Renderer::render</a></div><div class="ttdeci">void render(Model &amp;model, const glm::vec3 &amp;offset, const glm::vec3 &amp;rotation, const glm::vec4 &amp;colour, const std::string &amp;textureName=&quot;&quot;, const bool perspective=true)</div><div class="ttdoc">Render a Model.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:1223</div></div>
<div class="ttc" id="aclasssmall3d_1_1_model_html_ad2b52d176f49562bca07f9b238b84854"><div class="ttname"><a href="classsmall3d_1_1_model.html#ad2b52d176f49562bca07f9b238b84854">small3d::Model::MAX_JOINTS_SUPPORTED</a></div><div class="ttdeci">static const uint32_t MAX_JOINTS_SUPPORTED</div><div class="ttdoc">Maximum number of supported joints.</div><div class="ttdef"><b>Definition:</b> Model.hpp:116</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_aed406b218be5e972d7566a321f893e82"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#aed406b218be5e972d7566a321f893e82">small3d::Renderer::getScreenHeight</a></div><div class="ttdeci">int getScreenHeight()</div><div class="ttdoc">Get the real screen height.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:937</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a98e23bfad9181afafcf6f64655698c35"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a98e23bfad9181afafcf6f64655698c35">small3d::Renderer::cameraPosition</a></div><div class="ttdeci">glm::vec3 cameraPosition</div><div class="ttdoc">The camera position in world space. Ignored for orthographic rendering.</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:265</div></div>
<div class="ttc" id="aclasssmall3d_1_1_model_html"><div class="ttname"><a href="classsmall3d_1_1_model.html">small3d::Model</a></div><div class="ttdoc">A 3D model. It can be loaded from a WavefrontFile or GlbFile. It can also be constructed procedurally...</div><div class="ttdef"><b>Definition:</b> Model.hpp:34</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_aa3edaca7521e526b5cf311ed4c541452"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#aa3edaca7521e526b5cf311ed4c541452">small3d::Renderer::deleteTexture</a></div><div class="ttdeci">void deleteTexture(const std::string &amp;name)</div><div class="ttdoc">Deletes the texture indicated by the given name.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:1177</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_aa5f473f60796983875a8034514f271ed"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#aa5f473f60796983875a8034514f271ed">small3d::Renderer::getInstance</a></div><div class="ttdeci">static Renderer &amp; getInstance(const std::string &amp;windowTitle=&quot;&quot;, const int width=0, const int height=0, const float fieldOfView=0.785f, const float zNear=1.0f, const float zFar=24.0f, const std::string &amp;shadersPath=&quot;resources/shaders/&quot;, const uint32_t maxObjectsPerPass=defaultMaxObjectsPerPass)</div><div class="ttdoc">Get the instance of the Renderer (the Renderer is a singleton).</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:941</div></div>
<div class="ttc" id="a_image_8hpp_html"><div class="ttname"><a href="_image_8hpp.html">Image.hpp</a></div><div class="ttdoc">Image loading and manipulation.</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a16cad6462cacc418e9d470fa90677c40"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a16cad6462cacc418e9d470fa90677c40">small3d::Renderer::lightIntensity</a></div><div class="ttdeci">float lightIntensity</div><div class="ttdoc">The light intensity (set to -1.0f if no lighting is to be used).</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:288</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_acd6b563ad9f26558659cb335b06fc95d"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#acd6b563ad9f26558659cb335b06fc95d">small3d::Renderer::clearBuffers</a></div><div class="ttdeci">void clearBuffers(Model &amp;model) const</div><div class="ttdoc">Clear a Model from the GPU buffers (the object itself remains intact).</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:1546</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_af85d1146e340e49cd1b568f7f3cce8cd"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#af85d1146e340e49cd1b568f7f3cce8cd">small3d::Renderer::clearScreen</a></div><div class="ttdeci">void clearScreen() const</div><div class="ttdoc">This function does not do anything in this edition (Vulkan) of small3d, since the screen is automatic...</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:1566</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html"><div class="ttname"><a href="classsmall3d_1_1_renderer.html">small3d::Renderer</a></div><div class="ttdoc">The renderer (Vulkan)</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:84</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_a2065e4645034d538e5bbd40cd5fa3a50"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#a2065e4645034d538e5bbd40cd5fa3a50">small3d::Renderer::getWindow</a></div><div class="ttdeci">GLFWwindow * getWindow() const</div><div class="ttdoc">Get the GLFW window object, associated with the Renderer.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:1057</div></div>
<div class="ttc" id="anamespacesmall3d_html"><div class="ttname"><a href="namespacesmall3d.html">small3d</a></div><div class="ttdef"><b>Definition:</b> BoundingBoxSet.hpp:19</div></div>
<div class="ttc" id="aclasssmall3d_1_1_image_html"><div class="ttname"><a href="classsmall3d_1_1_image.html">small3d::Image</a></div><div class="ttdoc">An image, loaded from a .png file, which can be used for generating textures.</div><div class="ttdef"><b>Definition:</b> Image.hpp:29</div></div>
<div class="ttc" id="a_scene_object_8hpp_html"><div class="ttname"><a href="_scene_object_8hpp.html">SceneObject.hpp</a></div><div class="ttdoc">An object on the small3d scene.</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_adc8816c9329595bbe489131cc2bf4495"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#adc8816c9329595bbe489131cc2bf4495">small3d::Renderer::getScreenWidth</a></div><div class="ttdeci">int getScreenWidth()</div><div class="ttdoc">Get the real screen width.</div><div class="ttdef"><b>Definition:</b> Renderer.cpp:933</div></div>
<div class="ttc" id="aclasssmall3d_1_1_renderer_html_ab560a8768b39a18d938f2a2de943c618"><div class="ttname"><a href="classsmall3d_1_1_renderer.html#ab560a8768b39a18d938f2a2de943c618">small3d::Renderer::cameraRotation</a></div><div class="ttdeci">glm::vec3 cameraRotation</div><div class="ttdoc">The camera rotation (around the x, y and z axes). Ignored for orthographic rendering.</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:271</div></div>
<div class="ttc" id="aclasssmall3d_1_1_scene_object_html"><div class="ttname"><a href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></div><div class="ttdoc">An object that appears on the 3D scene. It is made up of a Model, together with information for posit...</div><div class="ttdef"><b>Definition:</b> SceneObject.hpp:38</div></div>
<div class="ttc" id="a_logger_8hpp_html"><div class="ttname"><a href="_logger_8hpp.html">Logger.hpp</a></div><div class="ttdoc">Logger used in small3d.</div></div>
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by&#160;<a href="http://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.8.20
</small></address>
</body>
</html>
